Exemple de classe utilisant Java3D
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Hello.class
Fichier source
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import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.event.*;
import java.awt.GraphicsConfiguration;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.ColorCube;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;
public class Hello extends Applet {
public BranchGroup createSceneGraph() {
// Cree la racine du graphe branche.
BranchGroup objRoot = new BranchGroup();
// Cree le noeud transform group
// et l'initialise a l'identité.
// Autorise le flag TRANSFORM_WRITE
// pour que notre programme behavior
// puisse le modifier.
// l'ajoute a la racine du sous-graphe.
TransformGroup objTrans =
new TransformGroup();
objTrans.setCapability(
TransformGroup.ALLOW_TRANSFORM_WRITE);
objRoot.addChild(objTrans);
// Cree un noeud feuille forme simple,
// et l'ajoute au graphe de scene.
objTrans.addChild(new ColorCube(0.4));
// Cree un nouvel objet Behavior
// qui realisera les operations desirees
// sur l'objet transform specifie
// et l'ajoute dans le graphe de scene.
Transform3D yAxis = new Transform3D();
Alpha rotationAlpha = new Alpha(-1,
Alpha.INCREASING_ENABLE,
0,0,
4000,0,0,
0,0,0);
RotationInterpolator rotator =
new RotationInterpolator(
rotationAlpha,
objTrans,yAxis,
0.0f,
(float) Math.PI*2.0f);
BoundingSphere bounds =
new BoundingSphere(new Point3d(0.0,
0.0,
0.0),
100.0);
rotator.setSchedulingBounds(bounds);
objTrans.addChild(rotator);
// Compilation pour de meilleures
// performances.
objRoot.compile();
return objRoot;
}
public Hello() {
setLayout(new BorderLayout());
GraphicsConfiguration config =
SimpleUniverse
.getPreferredConfiguration();
Canvas3D c = new Canvas3D(config);
add("Center",c);
// Cree une scene simple et l'attache
// a l'univers virtuel.
BranchGroup scene = createSceneGraph();
SimpleUniverse u =
new SimpleUniverse(c);
// ceci deplace le ViewPlatform
// un peu en arriere pour que les
// objets de la scene soient visibles.
u.getViewingPlatform()
.setNominalViewingTransform();
u.addBranchGraph(scene);
}
//
// HelloUniverse peut etre utilise comme
// une application aussi bien que comme
// une applet
//
public static void main(String[] args) {
System.out.println("Go") ;
new MainFrame(
new Hello(),256,256);
}
}
RETOUR