
#include <windows.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glaux.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <sys/timeb.h>
#define PI 3.14159
static int l = 0 ;
void cercle() {
GLint i ;
GLfloat cosinus,sinus ;
glBegin(GL_POLYGON) ;
for ( i = 0 ; i < 100 ; i++ ) {
cosinus =(float) cos(i*2*PI/100.0);
sinus =(float) sin(i*2*PI/100.0);
glVertex2f(cosinus,sinus) ; }
glEnd() ;
}
void CALLBACK display(void) {
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0.0F,0.0F,0.0F);
struct timeb t1 ;
struct timeb t2 ;
ftime(&t1);
for ( int k = 0 ; k < 3000 ; k++ )
for ( int j = 0 ; j < 3 ; j++ )
for ( int i = 0 ; i < 3 ; i++ ) {
glPushMatrix();
glTranslatef(-3.0F+3*i,-3.0F+3*j,(float) -k) ;
if ( l )
cercle();
else
glCallList(1) ;
glPopMatrix(); }
ftime(&t2);
int milli = ((int) t2.time - (int) t1.time)*1000 + (int) t2.millitm - (int) t1.millitm ;
printf("%d millisecondes\n",milli) ;
glFlush();
auxSwapBuffers();
}
void cercleListe() {
GLint i ;
GLfloat cosinus,sinus ;
glNewList(1,GL_COMPILE) ;
glBegin(GL_POLYGON) ;
for ( i = 0 ; i < 100 ; i++ ) {
cosinus =(float) cos(i*2*PI/100.0);
sinus =(float) sin(i*2*PI/100.0);
glVertex2f(cosinus,sinus) ; }
glEnd() ;
glEndList() ;
}
void myinit(void) {
glClearColor(1.0,1.0,1.0,1.0);
cercleListe() ;
}
void CALLBACK myReshape(int w,int h) {
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(85.,(float)w/(float)h,1.0,20.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0,0.0,-5.0);
}
void CALLBACK keyL(void) {
l++;
l %= 2;
}
void CALLBACK keyl(void) {
l++;
l %= 2;
}
void main(void) {
auxInitDisplayMode(AUX_DOUBLE|AUX_RGB);
auxInitPosition(0,0,200,200);
auxInitWindow("Liste d'affichage");
myinit();
auxKeyFunc(AUX_L,keyL);
auxKeyFunc(AUX_l,keyl);
auxReshapeFunc(myReshape);
auxMainLoop(display);
}
RETOUR