
Le source: ListeAffichage2.cpp
#include <windows.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glaux.h>
GLuint listName = 1;
void myinit(void) {
glNewList(listName,GL_COMPILE);
glColor3f(1.0,0.0,0.0);
glBegin(GL_TRIANGLES);
glVertex2f(0.0,0.0);
glVertex2f(1.0,0.0);
glVertex2f(0.0,1.0);
glEnd();
glTranslatef(1.5,0.0,0.0);
glEndList();
glShadeModel(GL_FLAT);
}
void drawLine(void) {
glBegin(GL_LINES);
glVertex2f(0.0,0.5);
glVertex2f(15.0,0.5);
glEnd();
}
void CALLBACK display(void) {
GLuint i;
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0.0,1.0,0.0);
for ( i = 0 ; i < 10 ; i++ )
glCallList(listName);
drawLine();
glFlush();
}
void CALLBACK myReshape(int w,int h) {
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if ( w <= h )
gluOrtho2D(0.,2.,-0.5*(float)h/(float)w,1.5*(float)h/(float)w);
else
gluOrtho2D(0.,2.*(float)w/(float)h,-.5,1.5);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void main(void) {
auxInitDisplayMode(AUX_SINGLE|AUX_RGB);
auxInitPosition(0,0,400,50);
auxInitWindow("Liste d'affichage");
myinit();
auxReshapeFunc(myReshape);
auxMainLoop(display);
}
RETOUR