L'exécutable

SixCubesEtSphere.gif (9160 octets) SixCubesEtSphere.gif (9160 octets)

Le source : TD-SixCubesEtSphere.cpp

/* Auteur: Nicolas JANEY              */
/* nicolas.janey@univ-fcomte.fr       */
/* Janvier 2003                       */
/* Modelisation OpenGL d'une scene    */
/* composee de cubes et d'une sphere  */

#include <stdio.h>
#include <stdlib.h>
#include <math.h>

#include <GL/glut.h>
#include <GL/gl.h>
#include <GL/glu.h>

#include "ModuleCouleurs.h"
#include "ModuleFont.h"
#include "ModuleMenus.h"
#include "ModuleReshape.h"

static int n = 6;
static int type = 0 ;
static int maille = 0 ;
static float angle = 0.0F;
static float inc = 1.0F;

void myinit(void) {
  GLfloat light_position0[] = { 0.0F,0.0F,1.0F,0.0F };
  GLfloat light_position1[] = { 0.0F,0.0F,1.0F,0.0F };
  glClearColor(0.15F,0.15F,0.15F,1.0F);
  glLightfv(GL_LIGHT0,GL_AMBIENT,couleurNoir());
  glLightfv(GL_LIGHT0,GL_DIFFUSE,couleurBlanc());
  glLightfv(GL_LIGHT1,GL_DIFFUSE,couleurBlanc());
  glLightfv(GL_LIGHT0,GL_SPECULAR,couleurNoir());
  glLightfv(GL_LIGHT0,GL_POSITION,light_position0);
  glLightfv(GL_LIGHT1,GL_POSITION,light_position1);
  glEnable(GL_LIGHT0);
  glEnable(GL_LIGHT1);
  glDepthFunc(GL_LESS);
  glEnable(GL_AUTO_NORMAL);
  glEnable(GL_NORMALIZE);
  glEnable(GL_ALPHA_TEST);
  glEnable(GL_BLEND);
  glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
  glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,GL_TRUE);
}

void axes() {
  glPushMatrix() ;
  glColor4fv(couleurJaune()) ;
  glBegin(GL_LINES) ;
  glVertex3f(0.0F,0.0F,0.0F) ;
  glVertex3f(1.0F,0.0F,0.0F) ;
  glEnd() ;
  placeFontCursor(1.05F,0.05F,0.05F);
  simpleBitmapOutput("x");
  glColor4fv(couleurCyan()) ;
  glBegin(GL_LINES) ;
  glVertex3f(0.0F,0.0F,0.0F) ;
  glVertex3f(0.0F,1.0F,0.0F) ;
  glEnd() ;
  placeFontCursor(0.05F,1.05F,0.05F);
  simpleBitmapOutput("y");
  glColor4fv(couleurMagenta()) ;
  glBegin(GL_LINES) ;
  glVertex3f(0.0F,0.0F,0.0F) ;
  glVertex3f(0.0F,0.0F,1.0F) ;
  glEnd() ;
  placeFontCursor(0.05F,0.05F,1.05F);
  simpleBitmapOutput("z");
  if ( maille ) {
    glColor4fv(couleurGrisMoyen()) ;
    for ( int i = -100 ; i < 100 ; i++ ) {
      glBegin(GL_LINES) ;
      glVertex3f((float) i,200.0F,0.0F) ;
      glVertex3f((float) i,-200.0F,0.0F) ;
      glEnd() ;
      glBegin(GL_LINES) ;
      glVertex3f(200.0F,(float) i,0.0F) ;
      glVertex3f(-200.0F,(float) i,0.0F) ;
      glEnd() ; } }
  glPopMatrix() ;
}

void souris(int b,int e,int x,int y) {
  if ( e == GLUT_UP ) {
    inc = -inc;
    glutPostRedisplay(); }
}

void scene(int n,float a) {
  glPushMatrix();
  glColor4fv(couleurRouge()) ;
  { for ( int i = 0 ; i < n ; i++ ) {
      glPushMatrix();
      glRotatef(i*360.0F/n,0.0F,0.0F,1.0F);
      glTranslatef(3.0F,0.0F,0.0F);
      glutWireCube(1.0);
      glPopMatrix(); }
    glColor4fv(couleurVertFonce()) ;
    glPushMatrix();
    glRotatef(angle,0.0F,0.0F,1.0F);
    glTranslatef(3.0F,0.0F,0.0F);
    glutWireSphere(0.5,18,18);
    glPopMatrix(); }
  glPopMatrix();
  glEnable(GL_LIGHTING);
  glEnable(GL_CULL_FACE);
  glPushMatrix();
  glMaterialfv(GL_FRONT,GL_DIFFUSE,couleurRouge(0.5F)) ;
  { for ( int i = 0 ; i < n ; i++ ) {
      glPushMatrix();
      glRotatef(i*360.0F/n,0.0F,0.0F,1.0F);
      glTranslatef(3.0F,0.0F,0.0F);
      glutSolidCube(1.0);
      glPopMatrix(); }
    glMaterialfv(GL_FRONT,GL_DIFFUSE,couleurVert(0.5F)) ;
    glPushMatrix();
    glRotatef(angle,0.0F,0.0F,1.0F);
    glTranslatef(3.0F,0.0F,0.0F);
    glutWireSphere(0.5,18,18);
    glPopMatrix(); }
  glPopMatrix();
}

void display(void) {
  glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
  glPushMatrix() ;
  glEnable(GL_DEPTH_TEST);
  glRotatef(20.0F,1.0F,0.0F,0.0F);
  glRotatef(30.0F,0.0F,1.0F,0.0F);
  scene(n,angle);
  glDisable(GL_LIGHTING);
  glDisable(GL_CULL_FACE);
  axes();
  glDisable(GL_DEPTH_TEST);
  glPopMatrix();
  glFlush();
  glutSwapBuffers();
}

void idle1(void) {
  angle += inc;
  glutPostRedisplay();
}

void idle2(void) {
  angle += inc;
  if ( ( angle > 360.0F ) || ( angle < 0.0F ) )
    inc = -inc;
  glutPostRedisplay();
}

void key(unsigned char key,int x,int y) {
  static int anim = 1;
  switch ( key ) {
    case 0x0D : anim = !anim;
                glutIdleFunc((anim) ? idle2 : NULL);
                break;
    case 'a'  :
    case 'A'  : glutIdleFunc(idle2);
                angle = angle-((int) angle/360)*360;
                glutPostRedisplay();
                break;
    case 43   : n++;
                glutPostRedisplay();
                break;
    case 45   : n--;
                if ( n < 0 )
                  n = 0;
                glutPostRedisplay();
                break;
    case 32   : maille = 1 - maille ;
                glutPostRedisplay();
                break;
    case 0x1B : exit(0);
                break; }
}

void special(int key,int x,int y) {
  switch ( key ) {
    case GLUT_KEY_UP   : inc *= 1.1F;
                         glutPostRedisplay();
                         break;
    case GLUT_KEY_DOWN : inc /= 1.1F;
                         break; }
}

int main(int argc,char **argv) {
  glutInit(&argc,argv);
  glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE);
  glutInitWindowSize(250,250); 
  glutInitWindowPosition(50,50); 
  glutCreateWindow("Six cubes");
  myinit(); 
  creationMenuBasique();
  setParametresOrthoBasique(-4.0,4.0,-4.0,4.0,-50.0,50.0);
  glutReshapeFunc(reshapeOrthoBasique);
  glutKeyboardFunc(key);
  glutSpecialFunc(special);
  glutMouseFunc(souris);
  glutIdleFunc(idle1);
  glutDisplayFunc(display);
  glutMainLoop();
  return(0);
}

Les modules utilitaires : Modules.zip

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