#VRML V1.0 ascii
Translation {
  translation 1.5 0 -1.5 }
Cube {
  width 1
  height 1
  depth 1 }
Translation {
  translation -3 0 0 }
Cube {
  width 1
  height 1
  depth 1 }
Translation {
  translation 0 0 3 }
Cube {
  width 1
  height 1
  depth 1 }
Translation {
  translation 3 0 0 }
Cube {
  width 1
  height 1
  depth 1 }
}
 
 
#VRML V1.0 ascii
Translation {
  translation 1.5 0 -1.5 }
Cube {
  width 1
  height 1
  depth 1 }
Translation {
  translation -3 0 0 }
Cube {
  width 1
  height 1
  depth 1 }
Translation {
  translation 0 0 3 }
Cube {
  width 1
  height 1
  depth 1 }
Translation {
  translation 3 0 0 }
Rotation {
  rotation 0 1 0 0.7854 }
Cube {
  width 1
  height 1
  depth 1 }
 
 
#VRML V1.0 ascii
Translation {
  translation 1.5 0 -1.5 }
Cube {
  width 1
  height 1
  depth 1 }
Translation {
  translation -3 0 0 }
Cube {
  width 1
  height 1
  depth 1 }
Translation {
  translation 0 0 3 }
Cube {
  width 1
  height 1
  depth 2 }
Translation {
  translation 3 0 0 }
Rotation {
  rotation 0 1 0 0.7854 }
Cube {
  width 1
  height 1
  depth 1 }
 
 
#VRML V1.0 ascii
Translation {
  translation 1.5 0 -1.5 }
Cube {
  width 1
  height 1
  depth 1 }
Translation {
  translation -3 0 0 }
Rotation {
  rotation 0 1 0 0.6981 }
Cube {
  width 1
  height 1
  depth 2 }
Rotation {
  rotation 0 1 0 -0.6981 }
Translation {
  translation 0 0 3 }
Cube {
  width 1
  height 1
  depth 2 }
Translation {
  translation 3 0 0 }
Rotation {
  rotation 0 1 0 0.7854 }
Cube {
  width 1
  height 1
  depth 1 }
 
 
#VRML V1.0 ascii
Translation {
  translation 1.5 0 -1.5 }
Cube {
  width 1
  height 1
  depth 1 }
Translation {
  translation -3 0 0 }
Rotation {
  rotation 0 1 0 0.6981 }
Translation {
  translation 0 0 -0.5 }
Cube {
  width 1
  height 1
  depth 1 }
Translation {
  translation 0 0 0.5 }
Rotation {
  rotation 0 1 0 -0.6981 }
Translation {
  translation 0 0 3 }
Cube {
  width 1
  height 1
  depth 2 }
Translation {
  translation 3 0 0 }
Rotation {
  rotation 0 1 0 0.7854 }
Cube {
  width 1
  height 1
  depth 1 }
 
 
#VRML V1.0 ascii
Separator {
  Separator {
    Translation {
      translation 1.5 0 -1.5 }
    Cube {
      width 1
      height 1
      depth 1 } }
  Separator {
    Translation {
      translation -1.5 0 -1.5 }
    Rotation {
      rotation 0 1 0 0.5236 }
    Translation {
      translation 0 0 -0.5 }
    Cube {
      width 1
      height 1
      depth 1 } }
  Separator {
    Translation {
      translation -1.5 0 1.5 }
    Cube {
      width 1
      height 1
      depth 2 } }
  Separator {
    Translation {
      translation 1.5 0 1.5 }
    Rotation {
      rotation 0 1 0 0.7854 }
    Cube {
      width 1
      height 1
      depth 1 } } }
 
 
Scène (6): r1 = p/4, r2 = p/6, r3 = p/3, d = 0.2
#VRML V1.0 ascii
Separator {
  Rotation {
    rotation 0 1 0 0.7854 }
  Translation {
    translation 1.5 0 0 }
  Cube {
    width 3
    height 1
    depth 1 }
  Translation {
    translation 1.5 0 0 }
  Rotation {
    rotation 0 1 0 0.5236 }
  Translation {
    translation 1.5 0 0 }
  Cube {
    width 3
    height 0.8
    depth 0.8 }
  Translation {
    translation 1.8 0 0 }
  Rotation {
    rotation 1 0 0 1.0472 }
  Cube {
    width 0.6
    height 1.2
    depth 1.8 }
  Translation {
    translation 0.8 0 0 }
  Separator {
    Translation {
      translation 0 0 -0.4 }
    Cube {
      width 1.0
      height 1.2
      depth 0.4 } }
  Separator {
    Translation {
      translation 0 0 0.4 }
    Cube {
      width 1.0
      height 1.2
      depth 0.4 } } }
