L'exécutable
Le source: Font2.cpp
#include "windows.h"
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glaux.h>
#define PT 1
#define STROKE 2
#define END 3
typedef struct charpoint {
GLfloat x,y;
int type;
} CP;
CP Adata[] = {
{ 0,0,PT},{0,9,PT},{1,10,PT},{4,10,PT},
{5,9,PT},{5,0,STROKE},{0,5,PT},{5,5,END}
};
CP Edata[] = {
{5,0,PT},{0,0,PT},{0,10,PT},{5,10,STROKE},
{0,5,PT},{4,5,END}
};
CP Pdata[] = {
{0,0,PT},{0,10,PT}, {4,10,PT},{5,9,PT},{5,6,PT},
{4,5,PT},{0,5,END}
};
CP Rdata[] = {
{0,0,PT},{0,10,PT}, {4,10,PT},{5,9,PT},{5,6,PT},
{4,5,PT},{0,5,STROKE},{3,5,PT},{5,0,END}
};
CP Sdata[] = {
{0,1,PT},{1,0,PT},{4,0,PT},{5,1,PT},{5,4,PT},
{4,5,PT},{1,5,PT},{0,6,PT},{0,9,PT},{1,10,PT},
{4,10,PT},{5,9,END}
};
void drawLetter(CP *l) {
glBegin(GL_LINE_STRIP);
while(1) {
switch(l->type) {
case PT : glVertex2fv(&l->x);
break;
case STROKE : glVertex2fv(&l->x);
glEnd();
glBegin(GL_LINE_STRIP);
break;
case END : glVertex2fv(&l->x);
glEnd();
glTranslatef(8.0,0.0,0.0);
return; }
l++; }
}
void myinit(void) {
GLuint base;
glShadeModel(GL_FLAT);
base = glGenLists(128);
glListBase(base);
glNewList(base+'A',GL_COMPILE);
drawLetter(Adata);
glEndList();
glNewList(base+'E',GL_COMPILE);
drawLetter(Edata);
glEndList();
glNewList(base+'P',GL_COMPILE);
drawLetter(Pdata);
glEndList();
glNewList(base+'R',GL_COMPILE);
drawLetter(Rdata);
glEndList();
glNewList(base+'S',GL_COMPILE);
drawLetter(Sdata);
glEndList();
glNewList(base+' ',GL_COMPILE);
glTranslatef(8.0,0.0,0.0);
glEndList();
}
char *test1 = "A SPARE SERAPE APPEARS AS";
char *test2 = "APES PREPARE RARE PEPPERS";
void printStrokedString(char *s) {
GLsizei len = strlen(s);
glCallLists(len,GL_BYTE,(GLbyte *)s);
}
void CALLBACK display(void) {
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0,1.0,1.0);
glPushMatrix();
glScalef(2.0,2.0,2.0);
glTranslatef(5.0,30.0,0.0);
printStrokedString(test1);
glPopMatrix();
glPushMatrix();
glScalef(2.0,2.0,2.0);
glTranslatef(5.0,13.0,0.0);
printStrokedString(test2);
glPopMatrix();
glFlush();
}
int main(int argc,char** argv) {
auxInitDisplayMode(AUX_SINGLE|AUX_RGB);
auxInitPosition(0,0,415,120);
auxInitWindow(argv[0]);
myinit();
auxMainLoop(display);
}
RETOUR