Fichier source : FacetteTrouee.cpp
/* Scene dessinee */
static void scene(void) {
glPushMatrix();
glBegin(GL_QUAD_STRIP);
glVertex3f(-1.0F,-1.0F,0.0F);
glVertex3f(-0.5F,-0.5F,0.0F);
glVertex3f(-1.0F,1.0F,0.0F);
glVertex3f(-0.5F,0.5F,0.0F);
glVertex3f(1.0F,1.0F,0.0F);
glVertex3f(0.5F,0.5F,0.0F);
glVertex3f(1.0F,-1.0F,0.0F);
glVertex3f(0.5F,-0.5F,0.0F);
glVertex3f(-1.0F,-1.0F,0.0F);
glVertex3f(-0.5F,-0.5F,0.0F);
glEnd();
glPopMatrix();
}