/* Auteur: Nicolas JANEY */
/* nicolas.janey@univ-fcomte.fr */
/* Septembre 2005 */
/* Animation d'une mouette stylisee */
#include <math.h>
#include <stdlib.h>
#include <GL/glut.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include "ModuleCouleurs.h"
#include "ModuleMenus.h"
#include "ModuleReshape.h"
#include "ModuleManipulateur.h"
static int image = 0;
static int mode = 0;
void myinit(void) {
GLfloat shinines[] = { 50.0 };
GLfloat l_pos[] = { 1.0,1.0,1.0,0.0 };
glClearColor(0.5F,0.5F,1.0F,1.0F) ;
glMaterialfv(GL_FRONT,GL_SPECULAR,couleurBlanc());
glMaterialfv(GL_FRONT,GL_SHININESS,shinines);
glLightfv(GL_LIGHT0,GL_POSITION,l_pos);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_AUTO_NORMAL);
glEnable(GL_NORMALIZE);
glDepthFunc(GL_LESS);
glEnable(GL_DEPTH_TEST);
}
void aileDroite(float a1,float a2) {
glPushMatrix();
glTranslatef(0.75F,0.0F,0.0F);
glRotatef(a1,0.0F,0.0F,1.0F);
glTranslatef(1.0F,0.0F,0.0F);
glPushMatrix();
glScalef(2.0F,0.1F,0.5F);
glutSolidSphere(1.0,18,18);
glPopMatrix();
glTranslatef(2.0F,0.0F,0.0F);
glRotatef(a2,0.0F,0.0F,1.0F);
glTranslatef(0.9F,0.0F,0.0F);
glPushMatrix();
glScalef(1.0F,0.1F,0.5F);
glutSolidSphere(1.0,18,18);
glPopMatrix();
glPopMatrix();
}
void aileGauche(float a1,float a2) {
glPushMatrix();
glTranslatef(-0.75F,0.0F,0.0F);
glRotatef(-a1,0.0F,0.0F,1.0F);
glTranslatef(-1.0F,0.0F,0.0F);
glPushMatrix();
glScalef(2.0F,0.1F,0.5F);
glutSolidSphere(1.0,18,18);
glPopMatrix();
glTranslatef(-2.0F,0.0F,0.0F);
glRotatef(-a2,0.0F,0.0F,1.0F);
glTranslatef(-0.9F,0.0F,0.0F);
glPushMatrix();
glScalef(1.0F,0.1F,0.5F);
glutSolidSphere(1.0,18,18);
glPopMatrix();
glPopMatrix();
}
void mouette() {
float a1 =(float) 25.0*cos(image/180.0F);
float a2 =(float) -40.0*cos((image+90)/180.0F);
glPushMatrix();
glTranslatef(0.0F,-a1/100.0F,0.0F);
glPushMatrix();
glScalef(0.75F,0.5F,1.5F);
glutSolidSphere(1.0,18,18);
glPopMatrix();
aileDroite(a1,a2);
aileGauche(a1,a2);
glPopMatrix();
}
void idle(void) {
image++;
glutPostRedisplay();
}
void display(void) {
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPolygonMode(GL_FRONT_AND_BACK,(mode) ? GL_LINE : GL_FILL);
glPushMatrix();
manipulateurSouris();
manipulateurClavier();
mouette();
glPopMatrix();
glFlush();
glutSwapBuffers();
}
void key(unsigned char key,int x,int y) {
if ( keyManipulateur(key,x,y) )
glutPostRedisplay();
else
switch ( key ) {
case 0x0D : { static int anim = 1;
anim = ! anim;
glutIdleFunc((anim) ? idle : NULL); }
break;
case ' ' : mode = !mode;
glutPostRedisplay();
break; }
}
int main(int argc,char **argv) {
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE);
glutInitWindowSize(350,200);
glutInitWindowPosition(50,50);
glutCreateWindow("Une mouette");
myinit();
creationMenuBasique();
setParametresOrthoBasique(-2.5,2.5,-2.5,2.5,-50.0,50.0);
setManipulateurDistance(1.0F);
glutReshapeFunc(reshapeOrthoBasique);
glutIdleFunc(idle);
glutKeyboardFunc(key);
glutSpecialFunc(specialBasique);
glutMotionFunc(motionBasique);
glutMouseFunc(sourisBasique);
glutDisplayFunc(display);
glutMainLoop();
return(0);
}