L'exécutable

Le source : Mouette.cpp

/* Auteur: Nicolas JANEY                   */
/* nicolas.janey@univ-fcomte.fr            */
/* Septembre 2005                          */
/* Animation d'une mouette stylisee        */

#include <math.h>
#include <stdlib.h>

#include <GL/glut.h>
#include <GL/gl.h>
#include <GL/glu.h>

#include "ModuleCouleurs.h"
#include "ModuleMenus.h"
#include "ModuleReshape.h"
#include "ModuleManipulateur.h"

static int image = 0;
static int mode = 0;

void myinit(void) {
  GLfloat shinines[] = { 50.0 };
  GLfloat l_pos[] = { 1.0,1.0,1.0,0.0 };
  glClearColor(0.5F,0.5F,1.0F,1.0F) ;
  glMaterialfv(GL_FRONT,GL_SPECULAR,couleurBlanc());
  glMaterialfv(GL_FRONT,GL_SHININESS,shinines);
  glLightfv(GL_LIGHT0,GL_POSITION,l_pos);
  glEnable(GL_LIGHTING);
  glEnable(GL_LIGHT0);
  glEnable(GL_AUTO_NORMAL);
  glEnable(GL_NORMALIZE);
  glDepthFunc(GL_LESS);
  glEnable(GL_DEPTH_TEST);
}

void aileDroite(float a1,float a2) {
  glPushMatrix();
  glTranslatef(0.75F,0.0F,0.0F);
  glRotatef(a1,0.0F,0.0F,1.0F);
  glTranslatef(1.0F,0.0F,0.0F);
  glPushMatrix();
  glScalef(2.0F,0.1F,0.5F);
  glutSolidSphere(1.0,18,18);
  glPopMatrix();
  glTranslatef(2.0F,0.0F,0.0F);
  glRotatef(a2,0.0F,0.0F,1.0F);
  glTranslatef(0.9F,0.0F,0.0F);
  glPushMatrix();
  glScalef(1.0F,0.1F,0.5F);
  glutSolidSphere(1.0,18,18);
  glPopMatrix();
  glPopMatrix();
}

void aileGauche(float a1,float a2) {
  glPushMatrix();
  glTranslatef(-0.75F,0.0F,0.0F);
  glRotatef(-a1,0.0F,0.0F,1.0F);
  glTranslatef(-1.0F,0.0F,0.0F);
  glPushMatrix();
  glScalef(2.0F,0.1F,0.5F);
  glutSolidSphere(1.0,18,18);
  glPopMatrix();
  glTranslatef(-2.0F,0.0F,0.0F);
  glRotatef(-a2,0.0F,0.0F,1.0F);
  glTranslatef(-0.9F,0.0F,0.0F);
  glPushMatrix();
  glScalef(1.0F,0.1F,0.5F);
  glutSolidSphere(1.0,18,18);
  glPopMatrix();
  glPopMatrix();
}

void mouette() {
  float a1 =(float) 25.0*cos(image/180.0F);
  float a2 =(float) -40.0*cos((image+90)/180.0F);
  glPushMatrix();
  glTranslatef(0.0F,-a1/100.0F,0.0F);
  glPushMatrix();
  glScalef(0.75F,0.5F,1.5F);
  glutSolidSphere(1.0,18,18);
  glPopMatrix();
  aileDroite(a1,a2);
  aileGauche(a1,a2);
  glPopMatrix();
}

void idle(void) {
  image++;
  glutPostRedisplay();
}

void display(void) {
  glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
  glPolygonMode(GL_FRONT_AND_BACK,(mode) ? GL_LINE : GL_FILL);
  glPushMatrix();
  manipulateurSouris();
  manipulateurClavier();
  mouette();
  glPopMatrix();
  glFlush();
  glutSwapBuffers();
}

void key(unsigned char key,int x,int y) {
  if ( keyManipulateur(key,x,y) )
    glutPostRedisplay();
    else
    switch ( key ) {
      case 0x0D : { static int anim = 1;
                    anim = ! anim;
                    glutIdleFunc((anim) ? idle : NULL); }
                  break;
      case ' '  : mode = !mode;
                  glutPostRedisplay();
                  break; }
}

int main(int argc,char **argv) {
  glutInit(&argc,argv);
  glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE);
  glutInitWindowSize(350,200); 
  glutInitWindowPosition(50,50); 
  glutCreateWindow("Une mouette"); 
  myinit(); 
  creationMenuBasique();
  setParametresOrthoBasique(-2.5,2.5,-2.5,2.5,-50.0,50.0);
  setManipulateurDistance(1.0F);
  glutReshapeFunc(reshapeOrthoBasique);
  glutIdleFunc(idle);
  glutKeyboardFunc(key);
  glutSpecialFunc(specialBasique);
  glutMotionFunc(motionBasique);
  glutMouseFunc(sourisBasique);
  glutDisplayFunc(display);
  glutMainLoop();
  return(0);
}

Les modules utilitaires : Modules.zip

RETOUR