Le fichier VRML CoteCarre.WRL #VRML V1.0 ascii Separator { Cube { width 1 height 1 depth 1 } Translation { translation 0 2 0 } Cylinder { height 4 radius 0.2 } } |
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Le fichier VRML TD-Carre2.wrl #VRML V1.0 ascii Separator { Translation { translation 2 -2 0 } DEF COTE WWWInline { name "CoteCarre.wrl" bboxCenter 0 2 0 bboxSize 1 4 1 } Translation { translation 0 4 0 } Rotation { rotation 0 0 1 1.5708 } USE COTE Translation { translation 0 4 0 } Rotation { rotation 0 0 1 1.5708 } USE COTE Translation { translation 0 4 0 } Rotation { rotation 0 0 1 1.5708 } USE COTE } |
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