Le fichier VRML Cote.WRL #VRML V1.0 ascii Separator { Rotation { rotation 0 0 1 -1.5708 } Cube { width 1 height 1 depth 1 } Translation { translation 0 2 0 } Cylinder { height 4 radius 0.2 parts ALL } } |
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Le fichier VRML Element.wrl #VRML V1.0 ascii Separator { Cylinder { height 4 radius 0.2 } Separator { Translation { translation 0 2 0 } DEF COTE WWWInline { name "Cote.wrl" bboxSize 4 1 1 bboxCenter 2 0 0 } } Separator { Translation { translation 0 -2 0 } USE COTE } } |
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Le fichier VRML TD-Cube2.wrl #VRML V1.0 ascii Separator { Translation { translation -2 0 2 } DEF ELEMENT WWWInline { name "Element.wrl" bboxSize 4 4 1 bboxCenter 2 0 0 } Translation { translation 4 0 0 } Rotation { rotation 0 1 0 1.5708 } USE ELEMENT Translation { translation 4 0 0 } Rotation { rotation 0 1 0 1.5708 } USE ELEMENT Translation { translation 4 0 0 } Rotation { rotation 0 1 0 1.5708 } USE ELEMENT } |
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